And a movie!
Tuesday, January 26, 2010
After completing the pipes tutorial, I attempted to create a series of gear parts that could form into some sort of grander assembly.
I set up a series of construction lines that were coincident with the center and the outside circle and the angle were established off of the other rays, creating a non-flexing angles, but the inner and outer circles diameters were assigned to parameters.
Unfortunately, after multiple attempts, the geometry of the gear was not one that Digital Project approved of.
After multiple attempts, I came to the conclusion that the gear teeth would all have to separate sketches, each extruded on its own.
Saturday, January 23, 2010
Wednesday, January 20, 2010
using the highway interchange geometry from my 2d tutorial i created profiles and splines to sweep the forms of the roads.
in order to keep the different types of surfaces constrained, i assigned real parameters for the width, depth, and offset from the ground.
to keep the loop connectors attached to the straight runs i created a real parameter that set the length between the sweep spline and object to 0 (or any other assigned value)
finally, i flexed the real parameters to transform almost flat planes into volumes. setting widths equal to depths, the highways took on an oddly spatial quality.
Wednesday, January 13, 2010
circle interchange, chicago. i chose this urban space because it follows logics of road width and constraints of separation, but also provides for some level of creativity in how the ramps cross each other.
each piece of the system is sketched separately using offset to fix the width of each section of road.
the surface streets are sketched using infinite lines and fixed in width and position relative to one another.[click image to view animation of flexing]
each ramp can move within the system without varying in width and stays attached to the highways.