Wednesday, January 20, 2010

tutorial two_from flat to form

using the highway interchange geometry from my 2d tutorial i created profiles and splines to sweep the forms of the roads.  
 

in order to keep the different types of surfaces constrained, i assigned real parameters for the width, depth, and offset from the ground.


to keep the loop connectors attached to the straight runs i created a real parameter that set the length between the sweep spline and object to 0 (or any other assigned value)

finally, i flexed the real parameters to transform almost flat planes into volumes.  setting widths equal to depths, the highways took on an oddly spatial quality.





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