Showing posts with label digital project. Show all posts
Showing posts with label digital project. Show all posts

Wednesday, April 7, 2010

graffiti_screen FINAL PRODUCT

frameworking
 The framework was setup using a combination of projected curves and global parameters.  Projected curves with points at the intersections were used to create planes that were the basis for sketches.  The global parameters were used to modulate dimensional thickness and heights of modulation.


[Color was used to visually keep the planes straight while generating the multi-section solids that form the screen.]

 [Planes were attached directly to the points, or, in some cases attached to parametrically-driven lines out from the points of intersection.]




prototyping
In order to three-dimensionally print the members, four variations were exported to Rhino separately and then compiled into a cut file.



 [With the design intent of lasercutting a base, the members were submitted as separate pieces.  In order to not clog the pipe for the acid bath the members were bundled together using string and tape.] 

 [Neither of the binding solutions worked to keep the pieces together.  One bundle was removed from the acid bath adhered together.]



outputing
In order to render views of the screen and to show it in the context of my studio project, the digital project file was exported to Rhino as a .igs and then imported into Revit as a .sat file.


documenting
Using the drafting tools in digital project, multiple drawings of the part were generated by setting up a sheet file, updating the model, then refreshing the sheet, and then printing to pdf. 

[Multiple iterations of the parametric flexing were edited in Illustrator to change the default lineweight from 1.97pt to .5pt.]

[A still image capture in Digital Project was combined into an animated gif in photoshop to show the active nature of the parametric flexibility.  Approximately two-thirds through the movie, the part is stretched too far and the geometry cannot be created.]

Tuesday, January 26, 2010

tutorial three_pipes cont.

The pipes shelled:
 And a movie!
 




 To complete the assignment, I modeled a version of mechanical ductwork.
I created three separate part files, each with a parameter that controls the square dimension of the part.
 
 
(Above: before the file updates)

 
 
 
 

Wednesday, January 20, 2010

tutorial two_from flat to form

using the highway interchange geometry from my 2d tutorial i created profiles and splines to sweep the forms of the roads.  
 

in order to keep the different types of surfaces constrained, i assigned real parameters for the width, depth, and offset from the ground.


to keep the loop connectors attached to the straight runs i created a real parameter that set the length between the sweep spline and object to 0 (or any other assigned value)

finally, i flexed the real parameters to transform almost flat planes into volumes.  setting widths equal to depths, the highways took on an oddly spatial quality.